Gaming disorder, predominantly offline
!markdown Gaming disorder, predominantly offline is characterized by a pattern of persistent or recurrent gaming behavior (‘digital gaming’ or ‘video-gaming’) that is not primarily conducted over the internet and is manifested by: 1. impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2. increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3. continuation or escalation of gaming despite the occurrence of negative consequences. The behavior pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behavior may be continuous or episodic and recurrent. The gaming behavior and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.
Differential diagnosis
When diagnosing Gaming disorder, predominantly offline, the following ICD-11 disorders should be considered in the differential diagnosis:
Frequently asked questions
What disorders are in the differential diagnosis of Gaming disorder, predominantly offline?
The differential diagnosis of Gaming disorder, predominantly offline (6C51.1) includes: Zaburzenie dwubiegunowe typu I (6A60), Zaburzenie dwubiegunowe typu II (6A61).
WHO ICD-11 source
View this entry in the official WHO ICD-11 browser: 6C51.1 – WHO ICD-11
Open in interactive browser →